Monument Timer

Monument Timer

Monument Timer

A pomodoro timer disguised as a retro handheld game. Stay focused to build mystery monuments, break focus and they crumble.

A pomodoro timer disguised as a retro handheld game. Stay focused to build mystery monuments, break focus and they crumble.

A pomodoro timer disguised as a retro handheld game. Stay focused to build mystery monuments, break focus and they crumble.

Woman
Woman

Year

2026

Client

Personal Project

Category

Vibecoded Pomodoro

Product Duration

2 days
WHY THIS

I wanted a small side project, something fun to design and actually useful for myself. I'd been meaning to explore Claude's design and coding capabilities, and this felt like the right excuse. I've always struggled with focus, so I rely on the pomodoro method. But most pomodoro apps feel like utilities, not experiences. There's no reward for staying focused and no real cost to breaking it. I wanted something that made focus feel like a game worth playing.

Design
Design


  • A Game & Watch aesthetic: Dual-screen handheld with LCD displays, physical buttons, and that chunky retro feel.

  • Mystery as motivation: Users pick a silhouette without knowing what they're building, keeping them curious until the end.

  • Real consequences: Break focus and the monument crumbles. No undo, no second chances. Stakes make the timer meaningful.

  • Tetris-style block building that reveals the monument pixel-by-pixel, giving constant visual feedback throughout the session.

  • A collection drawer to showcase completed monuments, turning productivity into a long-term game worth returning to.

Woman in Garage
What I shipped

Fully functional prototype designed and built with Claude

  1. Complete UI design: Retro handheld device with dual LCD screens, pixel monuments, and physical button controls

  2. Working timer logic with real-time block-by-block building animation

  3. Gamification mechanics: Crumble animation on focus break, collection system for unlocked monuments

  4. Multiple modes: Pomodoro, short break, and long break with distinct screen states

Learnings
Learnings

Designing with AI felt like pair-designing with a very fast collaborator. I could iterate on ideas in minutes instead of hours exploring visual directions, tweaking animations, and refining mechanics in real-time. The key was knowing what I wanted and guiding the output, not waiting for magic.

Woman in Garage
Woman in Garage
  • More Works More Works

Let'S WORK

TOGETHER

BASED IN Mumbai, India

UI/UX Designer

I'm Aneetta, a UI/UX designer who treats simplicity as the hard part, not the easy one. My strength is finding the version of a product where the user barely has to think, the simplest path through a task, with every unnecessary decision removed. I'm relentless about getting there, even if it means redesigning something until it feels effortless. To me, that effort is the point: good design isn't what the user notices, it's what they never have to.

Let'S WORK

TOGETHER

BASED IN Mumbai, India

UI/UX Designer

I'm Aneetta, a UI/UX designer who treats simplicity as the hard part, not the easy one. My strength is finding the version of a product where the user barely has to think, the simplest path through a task, with every unnecessary decision removed. I'm relentless about getting there, even if it means redesigning something until it feels effortless. To me, that effort is the point: good design isn't what the user notices, it's what they never have to.

Let'S WORK

TOGETHER

I'm Aneetta, a UI/UX designer who treats simplicity as the hard part, not the easy one. My strength is finding the version of a product where the user barely has to think, the simplest path through a task, with every unnecessary decision removed. I'm relentless about getting there, even if it means redesigning something until it feels effortless. To me, that effort is the point: good design isn't what the user notices, it's what they never have to.

Let'S WORK

TOGETHER

BASED IN Mumbai, India

UI/UX Designer

I'm Aneetta, a UI/UX designer who treats simplicity as the hard part, not the easy one. My strength is finding the version of a product where the user barely has to think, the simplest path through a task, with every unnecessary decision removed. I'm relentless about getting there, even if it means redesigning something until it feels effortless. To me, that effort is the point: good design isn't what the user notices, it's what they never have to.

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